Fun and games at work
In our work we combine the attrativeness of games with aesthetic commitment and the philosophy of agile development.
This means: small teams, user-centered development, weekly scrums – and fun while working.
James Gay – Senior Developer
Frederik Omlor -Developer
Moritz Umfahrer – Senior Developer
Adrian Rees – Creative Director
Patricia Birnfeld – Artist
Michael Partes – Developer
Emily Leifheit – Game Designer
Michael Blatz – CEO
Christian Heller – Senior Developer
Markus Kühner – Developer
Dr. Oliver Korn – Scientific Advisor
Benjamin Schnitzer – Developer
Bastian Schnitzer – Developer