Nelly Fairy Farm published

Good things come to those who wait… The concept of an app for small children was developed in a game design seminar by Korion’s CEO Oliver Korn in 2012 at the Stuttgart Media University. The unfinished app was not forgotten – and in autumn 2014 the development continued. The original concept of the farm was complemented by the little fairy Nelly.

Nelly Fairy on the Farm is the first part of the Nelly Fairy Series. The App for iOS and Android devices is available at the AppStore and at GooglePlay since November 24th.

Nelly-WebsiteNelly-Fairy Website:

Nelly Fairy on the Farm trains children’s fine motor skills (using drag gestures) and cognitive abilities (which animal needs which kind of food). Even for the youngest it is a fun yet calm experience with beautiful music, children’s voices and gentle animations. Most important: the game is both appropriate for children and fun.

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More Space Battle Core…



The MFG Digital Content Fund again supports the Sci-Fi strategy game Space Battle Core. After the conceptual design now the actual development and production is co-financed: MFG-press release. The development is progressing quickly. However, with Space Battle Core we need exceptionally much balancing and playtesting because:

  • the solar systems the player explores are all procedurally generated
  • both the player’s and the enemies’ space ships can have an almost infinite variety
  • multiplayer (of course) is integrated…

As a development studio we naturally are optimistic and hope to release in the first half of 2015. To do so we need support: during the extensive testing and balancing students of the University of Applied Sciences Heidelberg will assist us – and hopefully also some game enthusiastic interns. And when we finally release nothing can go wrong, since our Commander of Communications is the former chief editor of GameStar: Gunnar Lott with the agency Visibility.

Cooperation with SRH University Heidelberg

Coop-SRHSince 2013 more and more students of the SRH University Heidelberg are working in Korion development. Especially students and graduates of the department Virtual Realities in the computer science faculty made a very good impression.

Under the direction of Prof. Dr. Daniel Görlich heart and soul is poured into the studies, At the same time there is a high level of professional competencies: the future game developers usually come with a solid background in Maya, ZBrush, C# and Unity. Often they can work productively after a relatively short training period.

For this reason the cooperation with the SRH will be intensified. Starting in  August 2014 the supervision of student projects, internships and final theses will be simplified. Furthermore there will be guest lectures and joined research projects. An example of this cooperation is the user experience evaluation of the current mobile gaming project Space Battle Core.

New SciFi-Game with Boost from Digital Content Funds

DCF1-SBCKorion has been developing serious games and applied games for years. With the new project Space Battle Core for the first time we do not focus real or historic contexts but a hypothetical future where humanity fights for survival in space.

The turn-based SciFi-game differs from typical genre conventions in several ways: space ships are not just bought or produced on the basis of a standard design – instead they are “manufactured” independently. Thus the player becomes an engineer or engine builder. Also physics play an important role and its effects are implemented correctly.

The Korion-team benefit sfrom the experiences and solutions created in Korion’s innate areas of expertise: simulations and assistive systems. SBC will be developed as a multi-platform game for mobile devices – in the first instance for iOS and Android. The Medien- und Filmgesellschaft Baden-Württemberg (MFG) supports the innovative approach with the Digital Content Funds.

Gamification at the fmx ’14

fmx-bannerIn the project motionEAP the University of Stuttgart’s Institute for Visualization and Interactive Sytems (VIS) together with Korion develops gamification elements which are integrated into work processes. To allow this, the movements of persons working at assembly tables are tracked with motion sensors. This results in feedback which is projected into the workspace in real-time. Currently such solutions are tested at the GWW.

The system’s potentials habe been demonstrated at the fmx 2014 in Stuttgart. Korion and VIS were exhibiting from Tu. 04/22 to Fr. 04/25 at booth 1.2.

Tangible and Intuitive Interaction – Video of Prototype

Tangible-InteractionTogether with the University of Stuttgart Institute for Visualization and Interactive Systems (VIS) we are developing the prototype of a new kind of assistive system in the project motionEAP. The prototype combines the 3D-spaces of the depth sensors Kinect and Leap Motion. It detects individual fingers of both hands and allows to direct processes with simple gestures. Both gestures in space and touch events on the surface of the workspace are detected. At the same time the system allows to project videos or interactive 3D-spaces on any kind of surface.

As an example this allows to zoom or rotate a workpart through simple gestures. In future development iterations we will integrate object detection allowing a context- or product-specific feedback on processes, e.g. in manual assembly.

This context-aware feedback is a pre-requisite for the implementation of gamification components. These allow to integrate feedback smoothly and least disruptive while motivating the assistive system’s users.

This video illustrates the prototype’s current features:

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Gips-Schuele-Award for Research on Assistive Systems

Award_Gips_SchueleOn October 23rd 2013 the Special-Research Award for Human-Technology-Interaction by the Gips-Schüle-Foundation was awarded to the project ASLM – the project preceding motionEAP.

With the research lab located at the University of Applied Sciences Esslingen, the project aimed to develop a new kind of assistive system to support persons with impairments in production environments. The new assistive system uses motion tracking and projection. Within the project gamification elements were explored to improve motivation and work satisfaction. The system was constructed and built with the support of the company Schnaithmann. The system was evaluated at the sheltered work organization BWH Heilbronn. We congratulate the three awardees.

The research on assistive systems using motion recognition, projection and gamification can be found in the following publications:

  • Korn, Oliver; Abele, Stephan; Schmidt, Albrecht; Hörz, Thomas: Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen Boll, S.; Maaß, S. & Malaka, R. (eds.): Tagungsband der Konferenz Mensch & Computer 2013, Oldenbourg Verlag, München, 2013, 119-128
  • Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas: Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection PETRA ’13 Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2013, DOI = 10.1145/2504335.2504356
  • Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas: The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2013, DOI = 10.1145/2468356.2468531
  • Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas & Kaupp, Daniel: Assistive system experiment designer ASED: A Toolkit for the Quantitative Evaluation of Enhanced Assistive Systems for Impaired Persons in Production Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility, ACM, New York, NY, USA, 2012, 259-260, DOI = 10.1145/2384916.2384982
  • Korn, Oliver: Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production, Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, NY, USA, 2012, 313-316, DOI =10.1145/2305484.2305539
  • Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas: Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification PETRA ’12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2012, DOI = 10.1145/2413097.2413109